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No commits in common. "codestyle-fixup" and "main" have entirely different histories.

1 changed files with 66 additions and 66 deletions

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@ -91,33 +91,33 @@ function loadParts(parts) {
}
function fillArrayEyes(item) {
function fillArrayEyes(item){
let name = item.name;
let url = item.url;
eyes.push ([name, url]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
}
function fillArrayBody(item) {
function fillArrayBody(item){
let name = item.name;
let url = item.url;
let color = item.color;
body.push ([name, url, color]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
}
function fillArrayMouth(item) {
function fillArrayMouth(item){
let name = item.name;
let url = item.url;
mouth.push ([name, url]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
}
function fillArrayArms(item) {
function fillArrayArms(item){
let name = item.name;
let url = item.url;
let color = item.color;
arms.push ([name, url, color]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
}
function fillArraysArms() {
function fillArraysArms(){
for (let i=0; i<arms.length; i++){
if (arms[i][2] == "blue" || arms[i][2] == ""){
arms_blue.push(i);
@ -147,7 +147,7 @@ function fillArraysArms() {
function onClick_body_next() {
function onClick_body_next(){
index_body++;
if (index_body == body.length) {index_body = 0;} //check if index is too big for the array
@ -166,7 +166,7 @@ function onClick_body_next() {
arms_name.innerHTML = arms[index_arms][0]; //Change arms name in controls
}
function onClick_body_prev() {
function onClick_body_prev(){
index_body--;
if (index_body < 0) {index_body = (body.length-1);} //check if index is too big for the array
@ -185,7 +185,7 @@ function onClick_body_prev() {
arms_name.innerHTML = arms[index_arms][0]; //Change arms name in controls
}
function onClick_eyes_next() {
function onClick_eyes_next(){
index_eyes++;
if (index_eyes == eyes.length) {index_eyes = 0;} //check if index is too big for the array
@ -194,7 +194,7 @@ function onClick_eyes_next() {
eyes_name.innerHTML = eyes[index_eyes][0]; //Change name in controls
}
function onClick_eyes_prev() {
function onClick_eyes_prev(){
index_eyes--;
if (index_eyes < 0) {index_eyes = (eyes.length-1);} //check if index is too big for the array
@ -203,7 +203,7 @@ function onClick_eyes_prev() {
eyes_name.innerHTML = eyes[index_eyes][0]; //Change name in controls
}
function onClick_mouth_next() {
function onClick_mouth_next(){
index_mouth++;
if (index_mouth == mouth.length) {index_mouth = 0;} //check if index is too big for the array
@ -212,7 +212,7 @@ function onClick_mouth_next() {
mouth_name.innerHTML = mouth[index_mouth][0]; //Change name in controls
}
function onClick_mouth_prev() {
function onClick_mouth_prev(){
index_mouth--;
if (index_mouth < 0) {index_mouth = (mouth.length-1);} //check if index is too big for the array
@ -221,7 +221,7 @@ function onClick_mouth_prev() {
mouth_name.innerHTML = mouth[index_mouth][0]; //Change name in controls
}
function onClick_arms_next() {
function onClick_arms_next(){
index_color++;
if (body[index_body][2] == "blue"){
@ -253,7 +253,7 @@ function onClick_arms_next() {
arms_name.innerHTML = arms[index_arms][0]; //Change name in controls
}
function onClick_arms_prev() {
function onClick_arms_prev(){
index_color--;
if (body[index_body][2] == "blue"){
@ -285,7 +285,7 @@ function onClick_arms_prev() {
arms_name.innerHTML = arms[index_arms][0]; //Change name in controls
}
function randomize() { //Randomize which parts are shown
function randomize(){ //Randomize which parts are shown
index_body = Math.floor(Math.random() * body.length);
index_eyes = Math.floor(Math.random() * eyes.length);
index_mouth = Math.floor(Math.random() * mouth.length);
@ -329,7 +329,7 @@ function randomize() { //Randomize which parts are shown
arms_name.innerHTML = arms[index_arms][0];
}
function exportImage() { //Export image so it can be saved as one PNG
function exportImage(){ //Export image so it can be saved as one PNG
let ctx=canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height);