Merge pull request 'dev' (#11) from dev into main
Reviewed-on: https://codeberg.org/fotoente/neomojimixer/pulls/11
This commit is contained in:
commit
d202a4f150
14
index.html
14
index.html
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@ -18,12 +18,12 @@
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<img class="arms" id="arms_img" src="" />
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</div>
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<div id="controls">
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<div class="body"><button id="body_left" onclick="onClick_body_prev();" disabled><</button><span class="name" id="body_name">name body</span><button id="body_right" onclick="onClick_body_next();" disabled>></button></div>
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<div class="eyes"><button id="eyes_left" onclick="onClick_eyes_prev();" disabled><</button><span class="name" id="eyes_name">name eyes</span><button id="eyes_right" onclick="onClick_eyes_next();" disabled>></button></div>
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<div class="mouth"><button id="mouth_left" onclick="onClick_mouth_prev();" disabled><</button><span class="name" id="mouth_name">name mouth</span><button id="mouth_right" onclick="onClick_mouth_next();" disabled>></button></div>
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<div class="arms"><button id="arms_left" onclick="onClick_arms_prev();" disabled><</button><span class="name" id="arms_name">name arms</span><button id="arms_right" onclick="onClick_arms_next();" disabled>></button></div>
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<div class="random"><button id="random" onclick="randomize();" disabled>Random</button></div>
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<div class="export"><button id="export" onclick="exportImage();" disabled>Export Image</button></div>
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<div class="body"><button id="body_left" onclick="NeomojiMixer.part_handlers.body.onClickPrev();" disabled><</button><select class="name" id="body_name" onchange="NeomojiMixer.part_handlers.body.onChangeDropdown();" disabled>name body</select><button id="body_right" onclick="NeomojiMixer.part_handlers.body.onClickNext();" disabled>></button></div>
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<div class="eyes"><button id="eyes_left" onclick="NeomojiMixer.part_handlers.eyes.onClickPrev();" disabled><</button><select class="name" id="eyes_name" onchange="NeomojiMixer.part_handlers.eyes.onChangeDropdown();" disabled>name eyes</select><button id="eyes_right" onclick="NeomojiMixer.part_handlers.eyes.onClickNext();" disabled>></button></div>
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<div class="mouth"><button id="mouth_left" onclick="NeomojiMixer.part_handlers.mouth.onClickPrev();" disabled><</button><select class="name" id="mouth_name" onchange="NeomojiMixer.part_handlers.mouth.onChangeDropdown();" disabled>name mouth</select><button id="mouth_right" onclick="NeomojiMixer.part_handlers.mouth.onClickNext();" disabled>></button></div>
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<div class="arms"><button id="arms_left" onclick="NeomojiMixer.part_handlers.arms.onClickPrev();" disabled><</button><select class="name" id="arms_name" onchange="NeomojiMixer.part_handlers.arms.onChangeDropdown();" disabled>name arms</select><button id="arms_right" onclick="NeomojiMixer.part_handlers.arms.onClickNext();" disabled>></button></div>
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<div class="random"><button id="random" onclick="NeomojiMixer.randomize();" disabled>Random</button></div>
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<div class="export"><button id="export" onclick="NeomojiMixer.exportImage();" disabled>Export Image</button></div>
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</div>
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<div id="stats">stats</div>
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<canvas id="canvas_export" width="256" height="256" hidden name="test.png"></canvas>
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@ -46,4 +46,4 @@
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</body>
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</html>
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@ -47,7 +47,7 @@ button#export {
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width: 250px;
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}
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span.name {
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#controls > div > .name {
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display: inline-block;
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width: 200px;
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text-align: center;
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671
neomojimixer.js
671
neomojimixer.js
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@ -1,370 +1,323 @@
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//global variables
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const NeomojiMixer = (function(NeomojiMixer) {
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//global variables
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//Arrays to hold the parts
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let eyes = [];
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let body = [];
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let mouth = [];
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let arms = [];
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const color_names = [
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"blue",
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"lightgrey",
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"orange",
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"red",
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"white",
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"yellow",
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];
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let selected_color = "blue";
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let color_change_callbacks = [];
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//FOr all the different colours of the arms there will be each a own arraz
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let arms_orange = [];
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let arms_blue = [];
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let arms_lightgrey = [];
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let arms_red = [];
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let arms_white = [];
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let arms_yellow = [];
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//shotnames for HTML elements to interact with
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//Index to easily find when to roll back to the first/last element in the list
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let inex_eyes = 0;
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let index_body = 0;
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let index_mouth = 0;
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let index_arms = 0;
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let index_color = 0;
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const canvas = document.getElementById("canvas_export");
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const export_img = document.getElementById("imageExport");
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const neomoji_name = document.getElementById("fullNeomojiName");
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//shotnames for HTML elements to interact with
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//Stats
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const stats = document.getElementById("stats");
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//images
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const body_image = document.getElementById("body_img");
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const eyes_image = document.getElementById("eyes_img");
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const mouth_image = document.getElementById("mouth_img");
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const arms_image = document.getElementById("arms_img");
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const canvas = document.getElementById("canvas_export");
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const export_img = document.getElementById("imageExport");
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const neomoji_name = document.getElementById("fullNeomojiName");
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//names
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const body_name = document.getElementById("body_name");
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const eyes_name = document.getElementById("eyes_name");
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const mouth_name = document.getElementById("mouth_name");
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const arms_name = document.getElementById("arms_name");
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//Stats
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const stats = document.getElementById("stats");
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// Loading the JSON and getting all the available parts
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async function getData() {
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fetch('./parts.json')
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.then(function(response) {
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return response.json();
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})
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.then(function(data) {
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loadParts(data);
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})
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.catch(function(error) {
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console.log('An error occurred:', error);
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});
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}
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function loadParts(parts) {
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//Load parts into Arrays
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parts.type.eyes.forEach(fillArrayEyes);
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parts.type.body.forEach(fillArrayBody);
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parts.type.mouth.forEach(fillArrayMouth);
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parts.type.arms.forEach(fillArrayArms);
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//find the indexes of each part of the corresponding color and write those into the color arrays
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fillArraysArms();
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//Randomize initial view
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randomize();
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//Show little statistic
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var sum = body.length + eyes.length + mouth.length + arms.length;
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var variety = body.length * eyes.length * mouth.length * arms_orange.length;
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stats.innerHTML = "There are " + sum + " Elements available,<br />with " + new Intl.NumberFormat("de-DE").format(variety) + " possible combinations.";
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//Activate the buttons after everything is loaded in
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document.getElementById("body_left").disabled = false;
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document.getElementById("body_right").disabled = false;
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document.getElementById("eyes_left").disabled = false;
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document.getElementById("eyes_right").disabled = false;
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document.getElementById("mouth_left").disabled = false;
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document.getElementById("mouth_right").disabled = false;
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document.getElementById("arms_left").disabled = false;
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document.getElementById("arms_right").disabled = false;
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document.getElementById("random").disabled = false;
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document.getElementById("export").disabled = false;
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}
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function fillArrayEyes(item){
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let name = item.name;
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let url = item.url;
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eyes.push ([name, url]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
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}
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function fillArrayBody(item){
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let name = item.name;
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let url = item.url;
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let color = item.color;
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body.push ([name, url, color]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
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}
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function fillArrayMouth(item){
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let name = item.name;
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let url = item.url;
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mouth.push ([name, url]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
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}
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function fillArrayArms(item){
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let name = item.name;
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let url = item.url;
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let color = item.color;
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arms.push ([name, url, color]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
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}
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function fillArraysArms(){
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for (let i=0; i<arms.length; i++){
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if (arms[i][2] == "blue" || arms[i][2] == ""){
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arms_blue.push(i);
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}
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if (arms[i][2] == "lightgrey" || arms[i][2] == ""){
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arms_lightgrey.push(i);
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}
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if (arms[i][2] == "orange" || arms[i][2] == ""){
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arms_orange.push(i);
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}
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if (arms[i][2] == "red" || arms[i][2] == ""){
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arms_red.push(i);
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}
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if (arms[i][2] == "white" || arms[i][2] == ""){
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arms_white.push(i);
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}
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if (arms[i][2] == "yellow" || arms[i][2] == ""){
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arms_yellow.push(i);
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}
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}
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}
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function onClick_body_next(){
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index_body++;
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if (index_body == body.length) {index_body = 0;} //check if index is too big for the array
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if (body[index_body][2] == "blue"){index_arms = arms_blue[index_color];}
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else if (body[index_body][2] == "lightgrey"){index_arms = arms_lightgrey[index_color];}
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else if (body[index_body][2] == "orange"){index_arms = arms_orange[index_color];}
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else if (body[index_body][2] == "red"){index_arms = arms_red[index_color];}
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else if (body[index_body][2] == "white"){index_arms = arms_white[index_color];}
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else if (body[index_body][2] == "yellow"){index_arms = arms_yellow[index_color];}
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body_image.src = "." + body[index_body][1]; //Change URL of body picture
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body_name.innerHTML = body[index_body][0]; //Change body name in controls
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arms_image.src = "." + arms[index_arms][1]; //Change URL of arms picture
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arms_name.innerHTML = arms[index_arms][0]; //Change arms name in controls
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}
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function onClick_body_prev(){
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index_body--;
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if (index_body < 0) {index_body = (body.length-1);} //check if index is too big for the array
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if (body[index_body][2] == "blue"){index_arms = arms_blue[index_color];}
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else if (body[index_body][2] == "lightgrey"){index_arms = arms_lightgrey[index_color];}
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else if (body[index_body][2] == "orange"){index_arms = arms_orange[index_color];}
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else if (body[index_body][2] == "red"){index_arms = arms_red[index_color];}
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else if (body[index_body][2] == "white"){index_arms = arms_white[index_color];}
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else if (body[index_body][2] == "yellow"){index_arms = arms_yellow[index_color];}
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body_image.src = "." + body[index_body][1]; //Change URL of body picture
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body_name.innerHTML = body[index_body][0]; //Change body name in controls
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arms_image.src = "." + arms[index_arms][1]; //Change URL of arms picture
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arms_name.innerHTML = arms[index_arms][0]; //Change arms name in controls
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}
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function onClick_eyes_next(){
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index_eyes++;
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if (index_eyes == eyes.length) {index_eyes = 0;} //check if index is too big for the array
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eyes_image.src = "." + eyes[index_eyes][1]; //Change URL of picture
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eyes_name.innerHTML = eyes[index_eyes][0]; //Change name in controls
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}
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function onClick_eyes_prev(){
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index_eyes--;
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if (index_eyes < 0) {index_eyes = (eyes.length-1);} //check if index is too big for the array
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eyes_image.src = "." + eyes[index_eyes][1]; //Change URL of picture
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eyes_name.innerHTML = eyes[index_eyes][0]; //Change name in controls
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}
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function onClick_mouth_next(){
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index_mouth++;
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if (index_mouth == mouth.length) {index_mouth = 0;} //check if index is too big for the array
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mouth_image.src = "." + mouth[index_mouth][1]; //Change URL of picture
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mouth_name.innerHTML = mouth[index_mouth][0]; //Change name in controls
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}
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function onClick_mouth_prev(){
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index_mouth--;
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if (index_mouth < 0) {index_mouth = (mouth.length-1);} //check if index is too big for the array
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mouth_image.src = "." + mouth[index_mouth][1]; //Change URL of picture
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mouth_name.innerHTML = mouth[index_mouth][0]; //Change name in controls
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}
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function onClick_arms_next(){
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index_color++;
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if (body[index_body][2] == "blue"){
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if (index_color == arms_blue.length) {index_color = 0;}
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index_arms = arms_blue[index_color];
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}
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else if (body[index_body][2] == "lightgrey"){
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if (index_color == arms_lightgrey.length) {index_color = 0;}
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index_arms = arms_lightgrey[index_color];
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}
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else if (body[index_body][2] == "orange"){
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if (index_color == arms_orange.length) {index_color = 0;}
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index_arms = arms_orange[index_color];
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}
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else if (body[index_body][2] == "red"){
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if (index_color == arms_red.length) {index_color = 0;}
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index_arms = arms_red[index_color];
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}
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else if (body[index_body][2] == "white"){
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if (index_color == arms_white.length) {index_color = 0;}
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index_arms = arms_white[index_color];
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}
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else if (body[index_body][2] == "yellow"){
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if (index_color == arms_yellow.length) {index_color = 0;}
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index_arms = arms_yellow[index_color];
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}
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arms_image.src = "." + arms[index_arms][1]; //Change URL of picture
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arms_name.innerHTML = arms[index_arms][0]; //Change name in controls
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}
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function onClick_arms_prev(){
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index_color--;
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if (body[index_body][2] == "blue"){
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if (index_color < 0) {index_color = arms_blue.length-1;}
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index_arms = arms_blue[index_color];
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}
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else if (body[index_body][2] == "lightgrey"){
|
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if (index_color < 0) {index_color = arms_lightgrey.length-1;}
|
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index_arms = arms_lightgrey[index_color];
|
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}
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else if (body[index_body][2] == "orange"){
|
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if (index_color < 0) {index_color = arms_orange.length-1;}
|
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index_arms = arms_orange[index_color];
|
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}
|
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else if (body[index_body][2] == "red"){
|
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if (index_color < 0) {index_color = arms_red.length-1;}
|
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index_arms = arms_red[index_color];
|
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}
|
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else if (body[index_body][2] == "white"){
|
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if (index_color < 0) {index_color = arms_white.length-1;}
|
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index_arms = arms_white[index_color];
|
||||
}
|
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else if (body[index_body][2] == "yellow"){
|
||||
if (index_color < 0) {index_color = arms_yellow.length-1;}
|
||||
index_arms = arms_yellow[index_color];
|
||||
}
|
||||
|
||||
arms_image.src = "." + arms[index_arms][1]; //Change URL of picture
|
||||
arms_name.innerHTML = arms[index_arms][0]; //Change name in controls
|
||||
}
|
||||
|
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function randomize(){ //Randomize which parts are shown
|
||||
index_body = Math.floor(Math.random() * body.length);
|
||||
index_eyes = Math.floor(Math.random() * eyes.length);
|
||||
index_mouth = Math.floor(Math.random() * mouth.length);
|
||||
index_arms = 0;
|
||||
|
||||
//Determine what color the body has and chose the arms color in the same way
|
||||
//Basically it does a random on the arms array and returns an index number with the right color for that body
|
||||
if (body[index_body][2] == "blue"){
|
||||
index_color = Math.floor(Math.random() * arms_blue.length)
|
||||
index_arms = arms_blue[index_color];
|
||||
}
|
||||
else if (body[index_body][2] == "lightgrey"){
|
||||
index_color = Math.floor(Math.random() * arms_lightgrey.length)
|
||||
index_arms = arms_lightgrey[index_color];
|
||||
}
|
||||
else if (body[index_body][2] == "orange"){
|
||||
index_color = Math.floor(Math.random() * arms_orange.length)
|
||||
index_arms = arms_orange[index_color];
|
||||
}
|
||||
else if (body[index_body][2] == "red"){
|
||||
index_color = Math.floor(Math.random() * arms_red.length)
|
||||
index_arms = arms_red[index_color];
|
||||
}
|
||||
else if (body[index_body][2] == "white"){
|
||||
index_color = Math.floor(Math.random() * arms_white.length)
|
||||
index_arms = arms_white[index_color];
|
||||
}
|
||||
else if (body[index_body][2] == "yellow"){
|
||||
index_color = Math.floor(Math.random() * arms_yellow.length)
|
||||
index_arms = arms_yellow[index_color];
|
||||
}
|
||||
|
||||
body_image.src = "." + body[index_body][1];
|
||||
eyes_image.src = "." + eyes[index_eyes][1];
|
||||
mouth_image.src = "." + mouth[index_mouth][1];
|
||||
arms_image.src = "." + arms[index_arms][1];
|
||||
|
||||
body_name.innerHTML = body[index_body][0];
|
||||
eyes_name.innerHTML = eyes[index_eyes][0];
|
||||
mouth_name.innerHTML = mouth[index_mouth][0];
|
||||
arms_name.innerHTML = arms[index_arms][0];
|
||||
}
|
||||
|
||||
function exportImage(){ //Export image so it can be saved as one PNG
|
||||
let ctx=canvas.getContext("2d");
|
||||
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
neomoji_name.value = body[index_body][0] + "_" + eyes[index_eyes][0] + "_" + mouth[index_mouth][0] + "_" + arms[index_arms][0]; //Set name for the emoji to use as the image name and to show as shortcode
|
||||
|
||||
let body_export = new Image();
|
||||
let eyes_export = new Image();
|
||||
let mouth_export = new Image();
|
||||
let arms_export = new Image();
|
||||
|
||||
body_export.src = "." + body[index_body][1];
|
||||
body_export.onload = function() {
|
||||
ctx.drawImage(body_export, 0, 0, 256, 256);
|
||||
eyes_export.src = "." + eyes[index_eyes][1];
|
||||
eyes_export.onload = function() {
|
||||
ctx.drawImage(eyes_export, 0, 0, 256, 256);
|
||||
mouth_export.src = "." + mouth[index_mouth][1];
|
||||
mouth_export.onload = function() {
|
||||
ctx.drawImage(mouth_export, 0, 0, 256, 256);
|
||||
arms_export.src = "." + arms[index_arms][1];
|
||||
arms_export.onload = function() {
|
||||
ctx.drawImage(arms_export, 0, 0, 256, 256);
|
||||
let img = canvas.toDataURL("image/png");
|
||||
export_img.src = img;
|
||||
}
|
||||
function onColorChange() {
|
||||
for (let i = 0; i < color_change_callbacks.length; i++) {
|
||||
if (color_change_callbacks[i]) {
|
||||
color_change_callbacks[i]();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function PartHandler(name) {
|
||||
this.name = name;
|
||||
this.entries = []; //Arrays to hold the parts
|
||||
this.entry_indices = []; //Maps selected_index to entries index
|
||||
this.selected_index = 0; //index_color -> arms.selected_index; index_arms -> arms.entry_indices[arms.selected_index]
|
||||
this.image_element = document.getElementById(name + "_img");
|
||||
this.name_element = document.getElementById(name + "_name");
|
||||
this.button_left = document.getElementById(name + "_left");
|
||||
this.button_right = document.getElementById(name + "_right");
|
||||
}
|
||||
|
||||
PartHandler.prototype = {
|
||||
fillArray: function(item) {
|
||||
let name = item.name;
|
||||
let url = item.url;
|
||||
this.entries.push([name, url]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
|
||||
},
|
||||
fillIndices: function() {
|
||||
for (let i = 0; i < this.entries.length; i++) {
|
||||
this.entry_indices.push(i); //By default preserve index
|
||||
}
|
||||
},
|
||||
getSelectedEntry: function() {
|
||||
return this.entries[this.entry_indices[this.selected_index]];
|
||||
},
|
||||
setIndex: function(index) {
|
||||
const modulo = this.entry_indices.length; //Check if index is too big for the array
|
||||
if (!modulo) {
|
||||
this.selected_index = 0; //Error
|
||||
} else {
|
||||
index %= modulo;
|
||||
if (index < 0) {
|
||||
index += modulo;
|
||||
}
|
||||
this.selected_index = index;
|
||||
}
|
||||
this.redraw();
|
||||
},
|
||||
redraw: function() {
|
||||
const entry = this.getSelectedEntry();
|
||||
this.image_element.src = "." + entry[1]; //Change URL of picture
|
||||
//Change name in controls
|
||||
this.updateOptions();
|
||||
this.name_element.selectedIndex = this.selected_index;
|
||||
},
|
||||
onClickNext: function() {
|
||||
this.setIndex(this.selected_index + 1);
|
||||
},
|
||||
onClickPrev: function() {
|
||||
this.setIndex(this.selected_index - 1);
|
||||
},
|
||||
onChangeDropdown: function() {
|
||||
this.setIndex(this.name_element.selectedIndex);
|
||||
},
|
||||
activateControls: function() {
|
||||
this.button_left.disabled = false;
|
||||
this.button_right.disabled = false;
|
||||
this.name_element.disabled = false;
|
||||
},
|
||||
randomize: function() {
|
||||
this.setIndex(Math.floor(Math.random() * this.entry_indices.length));
|
||||
},
|
||||
createExportImage: function() {
|
||||
const entry = this.getSelectedEntry();
|
||||
let img = new Image();
|
||||
img.src = "." + entry[1];
|
||||
return img;
|
||||
},
|
||||
updateOptions: function() {
|
||||
const options = this.name_element.options;
|
||||
for (let i = 0; i < this.entry_indices.length; i++) {
|
||||
const index = this.entry_indices[i];
|
||||
const entry = this.entries[index];
|
||||
if (options.length > i && options[i].value == entry[0]) {
|
||||
continue;
|
||||
} else {
|
||||
const option = new Option(entry[0], entry[0], false, this.selected_index == i);
|
||||
if (this.name_element.length <= i) {
|
||||
this.name_element.add(option);
|
||||
} else {
|
||||
this.name_element.remove(i);
|
||||
this.name_element.add(option, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
export_img.hidden = false;
|
||||
neomoji_name.hidden = false;
|
||||
document.getElementById("exportSaveMessage").hidden = false;
|
||||
}
|
||||
|
||||
function ColoredPartHandler(name) {
|
||||
PartHandler.call(this, name);
|
||||
//For all the different colours of the arms there will be each a own array
|
||||
this.colored_indices = Object.create(null);
|
||||
for (let i = 0; i < color_names.length; i++) {
|
||||
this.colored_indices[color_names[i]] = [];
|
||||
}
|
||||
this.entry_indices = this.colored_indices[selected_color];
|
||||
const that = this;
|
||||
color_change_callbacks.push(function() {
|
||||
that.onColorChange();
|
||||
});
|
||||
}
|
||||
|
||||
ColoredPartHandler.prototype = Object.assign(Object.create(PartHandler.prototype), {
|
||||
constructor: PartHandler,
|
||||
fillArray: function(item) {
|
||||
let name = item.name;
|
||||
let url = item.url;
|
||||
let color = item.color;
|
||||
this.entries.push([name, url, color]); //Two dimensional array, Second dimension holds name on index 0, url at index 1, and color at index 2
|
||||
},
|
||||
fillIndices: function() {
|
||||
for (let i = 0; i < this.entries.length; i++) {
|
||||
const color = this.entries[i][2];
|
||||
if (color == "") {
|
||||
//All colors
|
||||
for (let j in this.colored_indices) {
|
||||
this.colored_indices[j].push(i);
|
||||
}
|
||||
} else {
|
||||
const indices = this.colored_indices[color];
|
||||
if (indices == undefined) {
|
||||
console.log("Cannot register " + this.name + " with unknown color: " + color);
|
||||
} else {
|
||||
indices.push(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
onColorChange: function() {
|
||||
this.entry_indices = this.colored_indices[selected_color];
|
||||
this.redraw();
|
||||
},
|
||||
});
|
||||
|
||||
function BodyPartHandler(name) {
|
||||
PartHandler.call(this, name);
|
||||
}
|
||||
|
||||
BodyPartHandler.prototype = Object.assign(Object.create(PartHandler.prototype), {
|
||||
constructor: PartHandler,
|
||||
fillArray: ColoredPartHandler.prototype.fillArray,
|
||||
setIndex: function(index) {
|
||||
const modulo = this.entry_indices.length; //Check if index is too big for the array
|
||||
if (!modulo) {
|
||||
this.selected_index = 0; //Error
|
||||
} else {
|
||||
index %= modulo;
|
||||
if (index < 0) {
|
||||
index += modulo;
|
||||
}
|
||||
this.selected_index = index;
|
||||
}
|
||||
this.redraw();
|
||||
const entry = this.getSelectedEntry();
|
||||
selected_color = entry[2]; //Global
|
||||
onColorChange(); //Global
|
||||
},
|
||||
});
|
||||
|
||||
const part_handlers = {
|
||||
body: new BodyPartHandler("body"),
|
||||
eyes: new PartHandler("eyes"),
|
||||
mouth: new PartHandler("mouth"),
|
||||
arms: new ColoredPartHandler("arms"),
|
||||
};
|
||||
|
||||
|
||||
// Loading the JSON and getting all the available parts
|
||||
async function getData() {
|
||||
fetch('./parts.json')
|
||||
.then(function(response) {
|
||||
return response.json();
|
||||
})
|
||||
.then(function(data) {
|
||||
loadParts(data);
|
||||
})
|
||||
.catch(function(error) {
|
||||
console.log('An error occurred:', error);
|
||||
});
|
||||
}
|
||||
|
||||
function loadParts(parts) {
|
||||
//Load parts into Arrays
|
||||
for (const i in part_handlers) {
|
||||
parts.type[i].forEach(function(p) {part_handlers[i].fillArray(p);});
|
||||
}
|
||||
|
||||
//find the indexes of each part of the corresponding color and write those into the color arrays
|
||||
for (const i in part_handlers) {
|
||||
part_handlers[i].fillIndices();
|
||||
}
|
||||
|
||||
//Randomize initial view
|
||||
randomize();
|
||||
|
||||
//Show little statistic
|
||||
var sum = 0;
|
||||
var variety = 1;
|
||||
for (const i in part_handlers) {
|
||||
sum += part_handlers[i].entries.length;
|
||||
variety *= part_handlers[i].entry_indices.length;
|
||||
}
|
||||
|
||||
stats.innerHTML = "There are " + sum + " Elements available,<br />with " + new Intl.NumberFormat("de-DE").format(variety) + " possible combinations.";
|
||||
|
||||
//Activate the buttons after everything is loaded in
|
||||
for (const i in part_handlers) {
|
||||
part_handlers[i].activateControls();
|
||||
}
|
||||
document.getElementById("random").disabled = false;
|
||||
document.getElementById("export").disabled = false;
|
||||
|
||||
}
|
||||
|
||||
function randomize() { //Randomize which parts are shown
|
||||
for (const i in part_handlers) {
|
||||
part_handlers[i].randomize();
|
||||
}
|
||||
}
|
||||
|
||||
function exportImage() { //Export image so it can be saved as one PNG
|
||||
let ctx=canvas.getContext("2d");
|
||||
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
neomoji_name.value = part_handlers.body.getSelectedEntry()[0] + "_" + part_handlers.eyes.getSelectedEntry()[0] + "_" + part_handlers.mouth.getSelectedEntry()[0] + "_" + part_handlers.arms.getSelectedEntry()[0]; //Set name for the emoji to use as the image name and to show as shortcode
|
||||
|
||||
let export_layers = [
|
||||
part_handlers.body.createExportImage(),
|
||||
part_handlers.eyes.createExportImage(),
|
||||
part_handlers.mouth.createExportImage(),
|
||||
part_handlers.arms.createExportImage(),
|
||||
];
|
||||
|
||||
function layerCallback() {
|
||||
while (export_layers.length) {
|
||||
const layer = export_layers[0];
|
||||
if (!layer.complete) {
|
||||
layer.onload = layerCallback;
|
||||
return; //Wait to load
|
||||
}
|
||||
//Finished waiting
|
||||
export_layers.shift()
|
||||
ctx.drawImage(layer, 0, 0, 256, 256);
|
||||
}
|
||||
let img = canvas.toDataURL("image/png");
|
||||
export_img.src = img;
|
||||
}
|
||||
|
||||
setTimeout(layerCallback, 0); //Run asynchronously
|
||||
|
||||
export_img.hidden = false;
|
||||
neomoji_name.hidden = false;
|
||||
document.getElementById("exportSaveMessage").hidden = false;
|
||||
}
|
||||
|
||||
NeomojiMixer.PartHandler = PartHandler;
|
||||
NeomojiMixer.ColoredPartHandler = ColoredPartHandler;
|
||||
NeomojiMixer.BodyPartHandler = BodyPartHandler;
|
||||
|
||||
NeomojiMixer.color_names = color_names;
|
||||
NeomojiMixer.color_change_callbacks = color_change_callbacks;
|
||||
NeomojiMixer.part_handlers = part_handlers;
|
||||
NeomojiMixer.onColorChange = onColorChange;
|
||||
NeomojiMixer.getData = getData;
|
||||
NeomojiMixer.loadParts = loadParts;
|
||||
NeomojiMixer.randomize = randomize;
|
||||
NeomojiMixer.exportImage = exportImage;
|
||||
NeomojiMixer.canvas = canvas;
|
||||
NeomojiMixer.export_img = export_img;
|
||||
NeomojiMixer.neomoji_name = neomoji_name;
|
||||
NeomojiMixer.stats = stats;
|
||||
|
||||
Object.defineProperty(NeomojiMixer, 'selected_color', {
|
||||
enumerable: true,
|
||||
configurable: true,
|
||||
get: function() {
|
||||
return selected_color;
|
||||
},
|
||||
set: function(value) {
|
||||
selected_color = value;
|
||||
onColorChange();
|
||||
},
|
||||
});
|
||||
|
||||
return NeomojiMixer;
|
||||
})(window.NeomojiMixer || {});
|
||||
|
||||
|
||||
//Main Programm
|
||||
document.getElementById("noJSmessage").hidden = true;
|
||||
getData();
|
||||
NeomojiMixer.getData();
|
||||
|
|
Loading…
Reference in New Issue