neomojimixer/neomojimixer.js

233 lines
7.4 KiB
JavaScript
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2024-04-19 22:11:07 +03:00
//global variables
//Arrays to hold the parts
let eyes = [];
let body = [];
let mouth = [];
let arms = [];
//Index to easily find when to roll back to the first/last element in the list
let inex_eyes = 0;
let index_body = 0;
let index_mouth = 0;
let index_arms = 0;
//shotnames for HTML elements to interact with
//images
const body_image = document.getElementById("body_img");
const eyes_image = document.getElementById("eyes_img");
const mouth_image = document.getElementById("mouth_img");
const arms_image = document.getElementById("arms_img");
const canvas = document.getElementById("canvas_export");
const export_img = document.getElementById("imageExport");
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const neomoji_name = document.getElementById("fullNeomojiName");
//names
const body_name = document.getElementById("body_name");
const eyes_name = document.getElementById("eyes_name");
const mouth_name = document.getElementById("mouth_name");
const arms_name = document.getElementById("arms_name");
//Stats
const stats = document.getElementById("stats");
// Loading the JSON and getting all the available parts
async function getData() {
fetch('./parts.json')
.then(function(response) {
return response.json();
})
.then(function(data) {
loadParts(data);
})
.catch(function(error) {
console.log('An error occurred:', error);
});
}
function loadParts(parts) {
//Load parts into Arrays
parts.type.eyes.forEach(fillArrayEyes);
parts.type.body.forEach(fillArrayBody);
parts.type.mouth.forEach(fillArrayMouth);
parts.type.arms.forEach(fillArrayArms);
//Randomize initial view
randomize();
//Show little statistic
var sum = body.length + eyes.length + mouth.length + arms.length;
var variety = body.length * eyes.length * mouth.length * arms.length;
stats.innerHTML = "There are " + sum + " Elements available,<br />with " + new Intl.NumberFormat("de-DE").format(variety) + " possible combinations.";
//Activate the buttons after everything is loaded in
document.getElementById("body_left").disabled = false;
document.getElementById("body_right").disabled = false;
document.getElementById("eyes_left").disabled = false;
document.getElementById("eyes_right").disabled = false;
document.getElementById("mouth_left").disabled = false;
document.getElementById("mouth_right").disabled = false;
document.getElementById("arms_left").disabled = false;
document.getElementById("arms_right").disabled = false;
document.getElementById("random").disabled = false;
document.getElementById("export").disabled = false;
}
function fillArrayEyes(item){
var name = item.name;
var url = item.url;
eyes.push ([name, url]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
}
function fillArrayBody(item){
var name = item.name;
var url = item.url;
body.push ([name, url]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
}
function fillArrayMouth(item){
var name = item.name;
var url = item.url;
mouth.push ([name, url]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
}
function fillArrayArms(item){
var name = item.name;
var url = item.url;
arms.push ([name, url]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
}
function onClick_body_next(){
index_body++;
if (index_body == body.length) {index_body = 0;} //check if index is too big for the array
body_image.src = "." + body[index_body][1]; //Change URL of picture
body_name.innerHTML = body[index_body][0]; //Change name in controls
}
function onClick_body_prev(){
index_body--;
if (index_body < 0) {index_body = (body.length-1);} //check if index is too big for the array
body_image.src = "." + body[index_body][1]; //Change URL of picture
body_name.innerHTML = body[index_body][0]; //Change name in controls
}
function onClick_eyes_next(){
index_eyes++;
if (index_eyes == eyes.length) {index_eyes = 0;} //check if index is too big for the array
eyes_image.src = "." + eyes[index_eyes][1]; //Change URL of picture
eyes_name.innerHTML = eyes[index_eyes][0]; //Change name in controls
}
function onClick_eyes_prev(){
index_eyes--;
if (index_eyes < 0) {index_eyes = (eyes.length-1);} //check if index is too big for the array
eyes_image.src = "." + eyes[index_eyes][1]; //Change URL of picture
eyes_name.innerHTML = eyes[index_eyes][0]; //Change name in controls
}
function onClick_mouth_next(){
index_mouth++;
if (index_mouth == mouth.length) {index_mouth = 0;} //check if index is too big for the array
mouth_image.src = "." + mouth[index_mouth][1]; //Change URL of picture
mouth_name.innerHTML = mouth[index_mouth][0]; //Change name in controls
}
function onClick_mouth_prev(){
index_mouth--;
if (index_mouth < 0) {index_mouth = (mouth.length-1);} //check if index is too big for the array
mouth_image.src = "." + mouth[index_mouth][1]; //Change URL of picture
mouth_name.innerHTML = mouth[index_mouth][0]; //Change name in controls
}
function onClick_arms_next(){
index_arms++;
if (index_arms == arms.length) {index_arms = 0;} //check if index is too big for the array
arms_image.src = "." + arms[index_arms][1]; //Change URL of picture
arms_name.innerHTML = arms[index_arms][0]; //Change name in controls
}
function onClick_arms_prev(){
index_arms--;
if (index_arms < 0) {index_arms = (arms.length-1);} //check if index is too big for the array
arms_image.src = "." + arms[index_arms][1]; //Change URL of picture
arms_name.innerHTML = arms[index_arms][0]; //Change name in controls
}
function randomize(){ //Randomize which parts are shown
index_body = Math.floor(Math.random() * body.length);
index_eyes = Math.floor(Math.random() * eyes.length);
index_mouth = Math.floor(Math.random() * mouth.length);
index_arms = Math.floor(Math.random() * arms.length);
body_image.src = "." + body[index_body][1];
eyes_image.src = "." + eyes[index_eyes][1];
mouth_image.src = "." + mouth[index_mouth][1];
arms_image.src = "." + arms[index_arms][1];
body_name.innerHTML = body[index_body][0];
eyes_name.innerHTML = eyes[index_eyes][0];
mouth_name.innerHTML = mouth[index_mouth][0];
arms_name.innerHTML = arms[index_arms][0];
}
function exportImage(){ //Export image so it can be saved as one PNG
let ctx=canvas.getContext("2d");
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ctx.clearRect(0, 0, canvas.width, canvas.height);
neomoji_name.value = body[index_body][0] + "_" + eyes[index_eyes][0] + "_" + mouth[index_mouth][0] + "_" + arms[index_arms][0]; //Set name for the emoji to use as the image name and to show as shortcode
let body_export = new Image();
let eyes_export = new Image();
let mouth_export = new Image();
let arms_export = new Image();
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body_export.src = "." + body[index_body][1];
body_export.onload = function() {
ctx.drawImage(body_export, 0, 0, 256, 256);
eyes_export.src = "." + eyes[index_eyes][1];
eyes_export.onload = function() {
ctx.drawImage(eyes_export, 0, 0, 256, 256);
mouth_export.src = "." + mouth[index_mouth][1];
mouth_export.onload = function() {
ctx.drawImage(mouth_export, 0, 0, 256, 256);
arms_export.src = "." + arms[index_arms][1];
arms_export.onload = function() {
ctx.drawImage(arms_export, 0, 0, 256, 256);
let img = canvas.toDataURL("image/png");
export_img.src = img;
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}
}
}
};
export_img.hidden = false;
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neomoji_name.hidden = false;
document.getElementById("exportSaveMessage").hidden = false;
}
//Main Programm
document.getElementById("noJSmessage").hidden = true;
getData();