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hangglider_boost: use global variables available to all modules

This commit is contained in:
Vftdan 2023-10-13 15:50:18 +03:00
parent 317930d80f
commit e8e980cbae
1 changed files with 9 additions and 9 deletions

View File

@ -1,27 +1,27 @@
return function()
local ni = peripheral.wrap("back")
local sneakTicks = 0
local meta = nil
local windowEvents = {nil, nil, nil}
local windowDuration = 20
local clockCounter = 0
while _G.player == nil do
os.sleep(0.05)
end
parallel.waitForAny(
function() while _G._running do
if meta and windowEvents[3] ~= nil and windowEvents[3] + windowDuration >= clockCounter then
local mainHand = meta.heldItem and meta.heldItem.getMetadata().name
local offHand = meta.offhandItem and meta.offhandItem.getMetadata().name
if player and windowEvents[3] ~= nil and windowEvents[3] + windowDuration >= clockCounter then
local mainHand = player.heldItem and player.heldItem.getMetadata().name
local offHand = player.offhandItem and player.offhandItem.getMetadata().name
if mainHand == "openblocks:hang_glider" or offHand == "openblocks:hang_glider" then
ni.launch(meta.yaw, meta.pitch, 4)
NI.launch(player.yaw, player.pitch, 4)
end
end
os.sleep(0.05)
end end,
function() while _G._running do
meta = ni.getMetaOwner()
clockCounter = clockCounter + 1
if meta.isSneaking then
if player.isSneaking then
sneakTicks = sneakTicks + 1
elseif sneakTicks ~= 0 then
windowEvents = {clockCounter, windowEvents[1], windowEvents[2]}