dofile("data/scripts/utilities.lua") function OnPlayerSpawned(player_entity) -- Remove original cape local had_cape = false local player_child_entities = EntityGetAllChildren(player_entity) if player_child_entities ~= nil then for i, child in ipairs(player_child_entities) do if EntityGetName(child) == "cape" then EntityKill(child) had_cape = true break end end end -- TODO: add tail end