35 lines
1.3 KiB
Lua
35 lines
1.3 KiB
Lua
return function()
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local cache = {}
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while _G._running do
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for id, entry in pairs(cache) do
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if nearbyEntitiesByUUID[id] == nil then
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entry.cube.remove()
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entry.frame.remove()
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cache[id] = nil
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end
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end
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for id, entity in pairs(nearbyEntitiesByUUID) do
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if id ~= player.id then
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if cache[id] == nil then
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cache[id] = {}
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cache[id].cube = canvas3d.addBox(0, 0, 0)
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cache[id].cube.setSize(0.5, 0.5, 0.5)
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cache[id].frame = canvas3d.addFrame({ 0, 0, 0 })
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cache[id].text = cache[id].frame.addText({ 0, 0 }, "")
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end
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cache[id].cube.setAlpha(0x20)
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cache[id].cube.setDepthTested(false)
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cache[id].frame.setDepthTested(false)
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cache[id].cube.setPosition(entity.x - 0.25, entity.y - 0.25, entity.z - 0.25)
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cache[id].frame.setPosition(entity.x, entity.y, entity.z)
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cache[id].text.setAlpha(0xFF)
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cache[id].text.setText(entity.name .. "\n" .. textutils.serialize(entity))
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cache[id].text.setColor(0xFF0000FF)
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end
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end
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os.sleep(0.05)
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end
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end
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