return function() local cache = {} while _G._running do local el = _G.nearbyEntities for i, entry in ipairs(cache) do if el[i] == nil then entry.cube.setSize(0.0, 0.0, 0.0) entry.frame.setAlpha(0x00) end end for i, entity in ipairs(nearbyEntities) do if cache[i] == nil then cache[i] = {} cache[i].cube = canvas3d.addBox(0, 0, 0) cache[i].frame = canvas3d.addFrame({ 0, 0, 0 }) cache[i].text = cache[i].frame.addText({ 0, 0 }, "") cache[i].cube.setDepthTested(false) cache[i].frame.setDepthTested(false) end cache[i].cube.setPosition(entity.x, entity.y, entity.z) cache[i].frame.setPosition(entity.x, entity.y, entity.z) cache[i].frame.setAlpha(0xFF) cache[i].text.setText(entity.name) cache[i].text.setColor(0xFF0000FF) end os.sleep(0.05) end end