bit32->bit and other stuff
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bd3b8b810c
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35
ccpi.lua
35
ccpi.lua
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@ -1,23 +1,4 @@
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local colors_list = {
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colors.white,
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colors.orange,
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colors.magenta,
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colors.lightBlue,
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colors.yellow,
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colors.lime,
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colors.pink,
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colors.gray,
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colors.lightGray,
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colors.cyan,
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colors.purple,
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colors.blue,
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colors.brown,
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colors.green,
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colors.red,
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colors.black
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}
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local function load(path)
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local image = { w = 0, h = 0, scale = 1.0, palette = {}, lines = {} }
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@ -32,9 +13,9 @@ local function load(path)
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image.w, image.h = string.byte(fp:read(1)), string.byte(fp:read(1))
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image.scale = 0.5 + string.byte(fp:read(1)) * 5 / 255
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for i = 1, 16 do
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image.palette[i] = bit32.lshift(string.byte(fp:read(1)), 16)
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image.palette[i] = bit32.bor(image.palette[i], bit32.lshift(string.byte(fp:read(1)), 8))
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image.palette[i] = bit32.bor(image.palette[i], string.byte(fp:read(1)))
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image.palette[i] = bit.blshift(string.byte(fp:read(1)), 16)
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image.palette[i] = bit.bor(image.palette[i], bit.blshift(string.byte(fp:read(1)), 8))
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image.palette[i] = bit.bor(image.palette[i], string.byte(fp:read(1)))
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end
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for y = 1, image.h do
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@ -43,12 +24,11 @@ local function load(path)
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line.s = line.s .. fp:read(1)
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local char = fp:read(1)
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if char == nil then
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printError("Fatal: failed to read color data for y=" .. y .. " x=" .. x)
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break
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return nil, string.format("Failed to read color data for x=%d y=%d", x, y)
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end
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local color = string.byte(char)
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line.bg = line.bg .. string.format("%x", bit32.band(0xF, color))
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line.fg = line.fg .. string.format("%x", bit32.band(0xF, bit32.rshift(color, 4)))
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line.bg = line.bg .. string.format("%x", bit.band(0xF, color))
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line.fg = line.fg .. string.format("%x", bit.band(0xF, bit.brshift(color, 4)))
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end
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table.insert(image.lines, line)
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end
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@ -59,12 +39,13 @@ local function load(path)
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end
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local function draw(img, ox, oy, monitor)
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-- todo: add expect()
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local t = monitor or term.current()
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ox = ox or 1
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oy = oy or 1
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for i = 1, 16 do
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t.setPaletteColor(colors_list[i], img.palette[i])
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t.setPaletteColor(bit.blshift(1, i - 1), img.palette[i])
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end
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t.setTextScale(img.scale)
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